AI Insights · Timothy · July 2024
Top 5 Interactive Story Games on Android in Latin America Q2 2024
Discover the performance of the top 5 interactive story games on the Android platform in Latin America during the second quarter of 2024.
In the second quarter of 2024, the top 5 interactive story games on the Android platform in Latin America showed diverse performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each of these games based on data from Sensor Tower.
Love and Deepspace by InFold Pte. Ltd. generated fluctuating revenue throughout the quarter, peaking at approximately $11.5K in the final week of June. The game saw a significant number of downloads in mid-April, reaching around 2.8K, but downloads tapered off towards the end of the quarter. Weekly active users remained relatively stable, hovering around 35K to 37K.
Chapters: Interactive Stories from Crazy Maple Studio Dev maintained a consistent revenue stream, generally around $5K to $6K per week. Downloads saw a notable increase in early May, peaking at 1.5K. The weekly active users, however, experienced a decline from about 9.9K at the start of April to around 6.7K by the end of June.
Time Princess: Dreamtopia by IGG.COM experienced a steady revenue, mostly between $4K and $7K per week, with a peak of $7.5K in early April. Downloads were highest in the first week of April at nearly 12K, but fell sharply to just 19 by the end of June. Weekly active users ranged from 164K at the beginning of April, slightly declining to about 135K by the end of June.
My Fantasy: Choose Romance by TP Kiki saw a strong start with revenue around $10K in early April but gradually decreased to approximately $1.2K by the end of June. Downloads peaked at 134K in the first week of April but dropped significantly in the following weeks, with a minor resurgence in the final week of June. Weekly active users also saw a downward trend, starting from 191K in early April to about 54K by the end of June.
My Candy Love : Otome Sim Game from Beemoov Games had a relatively stable revenue, generally around $2K to $5K per week. Downloads were highest in mid-April at 11K, with a gradual decline to about 4.6K by the end of June. The game’s weekly active users started at 51K in early April, with minor fluctuations, ending at around 44K by the end of June.
These insights reflect the varied engagement and monetization trends of interactive story games in Latin America. For more detailed insights and data, visit Sensor Tower.